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These are only the more simple Bryce images;
I'll put up the really cool ones later (for example,
I figured out how to get Bryce to render impossible solids, like the
tribar, or Gordian knots, and I have tons of images like those around). Here
are the simpler ones.
I've given up on the QTVR panos. They weren't all that great anyway,
and they didn't work that well on Windows machines.
However, due to my recent legal (!) acquisition of Bryce3,
I'll soon have some animations. Here are a few still images I did
in Bryce (though I did use DXFs in a couple)
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What Can You Say About Chocolate-Covered Manhole Covers?
This one was done with a public-domain DXF of a car.
The title is from a Larry Niven short story; if you read the story, you'll recognize this.
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Necropolis
Based on an image I saw in Architecture Without Architects, sort of.
A bunch of cylinders in this. I like it...it's just really dark. |
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The Norks have landed!
I did this. The spaceship is by me, and the Norks
are from a DXF by Sylvia Lutnes.
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Pagoda Path
Done with a DXF that I got from the Bryce 3 CDROM, I did all the textures in this image,
including the ones on the cliff, sky, water, and pagoda, on my own. I especially like the
gilded effect on the pagoda roof. I blurred this image to make it look like a photograph,
and next update I'll probably have a tutorial on how to do that easily.
UPDATE: Otaku claims to have done an image with a
pagoda that looks better than this. He lies.
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Waterfall OK, so I need a better name for this.
All the textures in this are mine (I love the Deep Texture Editor) and I'm especially
proud of the water texture, which foams up in areas of extreme slope. This was rendered in
Bryce, and then corrected/distance blurred in Photoshop. I'm still to lazy to get off my
sorry ass and put up that tutorial about photographic blurring in Bryce, but I'll get around to
it eventually. |

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